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Post by Dr Frankenstein on Nov 26, 2006 0:38:42 GMT -5
I suggest we re-use Kamui.EXE's intro story.
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Post by ebonyviper on Nov 26, 2006 0:44:06 GMT -5
All this computer stuff gives me a headache. I cannot understand it at all. There will be other players who would not understand it either.
How about they get sent there by someone who has the ability to control a temporal portal? He could snag them totally at random, wherever they may be at the moment, and plop them in Radiator Springs.
And the formal speak is bugging the heck out of me.
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Post by Kamui.EXE on Nov 26, 2006 0:55:42 GMT -5
Then you kinda scrapped my character a little bit leaving me on the outs and messes up the story line a little bit... or what we have left of one.
The only other way out is if you totally restart TIRS all over again from scratch. But if you do that, count me out. I'm not too keen on restarting the story line or forcing a huge amount of change on my character and her "geek" levels.
I'm NOT going to stay if my characters are going to be rendered useless.
~Kamui.EXE
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Post by ebonyviper on Nov 26, 2006 1:04:21 GMT -5
The original idea was to focus on all of the characters. Not just one. And it was going to be about how they coped with being in a different world and in new bodies. Perhaps they even might've been able to explore the place.
I was mostly in the background and I didn't have much to do. You kinda took control of the storyline. That was when it got too hard for me to continue on.
I couldn't stay and that's why I had to leave.
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Post by Dr Frankenstein on Nov 26, 2006 1:12:08 GMT -5
Well, if you don't understand computer- and physics-related stuff, there are three ways to deal with that. 1) Your character doesn't understand either, 2) Just throw some random bullshit... doesn't really matter if it ain't real, it just has to make a little amount of sense, that's all, 3) You study the subject in question (not likely to happen and I can understand that).
I do mostly 2) with Martin's analysis of the improbability disk.
And for formal speak... well, that's Kam's way to talk, I think. A character is a character. I'm not even native english, so yes it's really hard for me to understand too. But when I re-read the phrases 4-5 times, I pretty much manage to make sense out of it.
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Post by Kamui.EXE on Nov 26, 2006 1:15:16 GMT -5
But it was a story line we all agreed upon in the begining. As far as the tech talk goes, I took a page from Star Trek and BS'd everything. It was purely fiction. I just tried to make it sound real and hey.... I actually suck with physics and stuff!
But anyways, we all agreed upon it, it actually moved stuff along quite well and there was opportunity for your character to grow and we did expand out in that direction with Horatio.... until that got a little stale a little bit. Not entirly sure why. But anyways, you DID take an opportunity there where the main story DID step in to the background to let your's take place. You then gave up on it part way through.
My goal in the story line, my primary one was to see Kam grow as a person and get in touch with her human side. The Disk being in fragments was also an opportunity to explore. You see, I build stuff up on an intricate level where everything has a fail-safe and some sort of flexibility. There are times where, yeah, I goof up. But I'll try and fix it. I really tried to keep my end up so there was room for more story lines to happen and NOT to dominate it.
As far as Kam's way of talking, she has a scholarly way of talking. I really wanted her to come off as an acedemic and not be one to use everyday English. It's another red flag kinda suggesting that she's a little out there and "untouched" by "human contact" for a while now. Again, me being intricate.
~Kamui.EXE
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Post by elizar on Nov 26, 2006 7:59:51 GMT -5
Well, I did manage to create plot before going to bed, it is though not yet typed in, but I see that most of you are still stuck on that Impropability Disk.
My plot did involve gateways sucking nearby people in, conspiracies and a way to get home after two-three weeks. If anyone wants to know more, post and I will type the intro in.
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Post by ebonyviper on Nov 26, 2006 8:36:02 GMT -5
What is your plot, Elizar? I'd like to know.
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Post by elizar on Nov 26, 2006 10:44:01 GMT -5
It is much easier just to type the intro in rather than the plot.
Sorry for the grammar though.
Nope, aint gonna work
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Post by Kamui.EXE on Nov 26, 2006 11:52:03 GMT -5
Then you know what, I don't see a proper fit for my characters anymore and I see them rendered very usless. I get the strong impression that I am NOT wanted OR needed in this RP seeing as it feels as though I am, if fact, being forced out. So unfortunately, I have to say that I WON'T be participating in TIRS anymore and I pull ALL my characters out of it. Sorry.
~Kamui.EXE
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Post by fierano on Nov 26, 2006 12:08:17 GMT -5
Aww. X.=.x Seems like your characters were the driveshaft of the entire RP in the first place.
"Accident" plots seem to be the common theme. Maybe I could start it off with Andrea's beginning, which despite explaining how Andrea got there would not explain how humans started appearing as "Cars." Though she clearly wouldn't be the first, which would mess up continuity a bit. Dadgummit, help me here! XD
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Post by ebonyviper on Nov 26, 2006 12:18:01 GMT -5
Elizar, this plot sounds like the one that started StarGate, or for that matter, started Farscape (another Sci-Fi TV show that I used to watch). Do you mind if I take the plot and start off in the Radiator Springs Roleplay section?
Feirano, how about have Andrea already in her car form and that she is just looking for a place to hideout from those she escaped from when she came through. The inhabitants were wanting to experiement on her and that was why she escaped in the first place. She comes to Radiator Springs to hideout and where other ex-humans start to gather.
The same might've also happened to any other ex-human as well.
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Post by elizar on Nov 26, 2006 12:24:51 GMT -5
Gorramit! I didnt say that this would be the final Kamui! Just an idea that I wanted to pitch in to check how people would think of it. We can still go with the impropability Disk thing.
I can easily just throw that idea to the crapper as it seems it ain't getting much support. I am not the kind of person who latches onto storylines yelling "Mine!" and "FINAL!!"
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Post by ebonyviper on Nov 26, 2006 12:39:46 GMT -5
What if this were a two-way deal and the number of humans being sent to the Cars World is the same number of cars being sent to the Human world have to cope with their respective situations?
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Post by elizar on Nov 26, 2006 12:45:00 GMT -5
A nice idea, though I would have to change my character a bit to fit in. The Formula Offroader car is perhaps the most impractical car there is in the Cars world. It is basically a chassis of some other car, usually a Rover, and the body is custom made. And in the compeditions, every two-three courses something goes wrong. Axle broken, engine on fire and stuff like that.
I just got three questions that I would like have answered. What kind of event makes humans go to the Cars world, how they transform is nothing for me to worry. Is there a way home? And if there is, what is the way?
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