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Post by fierano on May 12, 2007 11:33:45 GMT -5
Of course, there wouldn't be a control room where all the planning would be done. It would seem a lot like a sports game huddle for some reason. Anyway, I'm not expecting to put Gleipnir into real combat anywhere near the beginning even if he's allowed.
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Post by ebonyviper on May 12, 2007 13:19:31 GMT -5
There wouldn't be any combat near the beginning of the RP. I'm still trying to figure out the intro and I would like to have everybody's (who's already participating) opinion in this.
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Post by Evangeline on May 12, 2007 14:03:44 GMT -5
The woman-going-into-a-man's-world thing is almost an old chestnut now, so if it was to have something going for it, there would actually have to be some practical logic behind everyone else's reluctance on the subject that would add some real tension and drama to it. Low numbers and slow reproduction rates in military-grade ships might be one argument Nerina's detractors might make. This is quite realistic for very large sea mammals, so it might also carry over to ships. Nerina's peers might criticize her choice to spend her prime reproductive years in risky front-line service when there are few enough of them as it is. Under those circumstances, the loss of one fertile female could endanger an entire family line. Most of the women of that class could be living "wild" on the open sea, with the men undertaking service to give them military dependent status, and the services and care that go along with it. Smaller ships would have greater reproduction rates and it might not be so much of an issue for them.
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Post by ebonyviper on May 12, 2007 14:20:14 GMT -5
Nerina wants to make herself more useful than just being a reproduction machine. She has a huge sense of honor and duty to her country. The navy might give her some time off from being on duty to breed when she chooses to do so. She's very independent-minded when it comes to her career choice and her personal life. Being on the front-lines gives her a sense of usefulness that she wouldn't be able to find or feel if she were just roaming "wild" on the sea.
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Post by Evangeline on May 12, 2007 14:39:45 GMT -5
Often the greatest criticism comes not from the men, but from their spouses and female relatives who may not appreciate the thought of this woman being around their men when they aren't. Perhaps the family groups are migratory in nature, and they may encounter them in areas other than their home waters, or perhaps the family groups could trail the fleet at a distance in peacetime travel, which has a long historical precedent in the real-life military ("camp followers"). That could make for some amusing and awkward situations.
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Post by Tracker89 on May 12, 2007 15:00:33 GMT -5
Well, here he is.
Full Name: Fletcher T. Anderson Ship Type: Missile cruiser Ship Class: Ticonderoga Number (if navy ship): CG-68 Eye Color: Light Brown Rank: Lieutenant Affiliation: US Navy Weapons (if any): Two MK41 vertical launching systems Two Harpoon Missile Quad-Canister Launchers Two MK 32 MOD 14 Torpedo Tubes Two MK 45 5"/54-Caliber Lightweight Gun Mounts Two MK 15 MOD 2 Close-in-Weapons Systems (CIWS) Six 12.7x99mm Machine Guns Speed (in knots): 32+
History: Fletcher, the son of a respected and decorated commander, originally had military aspirations from childhood, but all that changed when his father was killed in his sleep by a terrorist bomb which had been snuck into his cargo bay by a traitorous crewmember. Although the traitor and several of his colleagues were later caught and prosecuted, it discouraged young Fletcher from a military career for more than ten years. Once reaching adulthood, he searched for a civilian job, but that would require him to go through a long and expensive operation that would strip him of all his natural military equipment. Unable to afford such an operation, he was ironically forced to join the Navy for the money he needed. Although reluctant, he made it through training due to both his skill and his father's reputation, although there was a single incident that very nearly got him discharged. He has so far enjoyed a successful if unremarkable service, but despite this he is looking forward to the end of his tour of duty.
Personality: He is generally sociable and friendly with other ships, but turns cold and serious when dealing with his own crew. Although he will perform his duty to its fullest, he dislikes being in the military. He is somewhat reluctant and doesn't immediately take risks.
Other Information (likes, dislikes, fears, weaknesses, strengths, family, etc.): -Harbours a deep fear of being betrayed and sabotaged by a crewmember like his father, which is why he is extremely strict towards and sometimes suspicious of his own crew. -The only crewmember who he fully trusts is Janet, the SH-60 Seahawk whom he acts as a mobile helipad for. -More of a tactician than a strategist, he can quickly adapt to a changing situation but has some difficulty planning ahead.
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Post by ebonyviper on May 12, 2007 15:11:13 GMT -5
Heh. I see a lot of interesting and awkward encounters between Nerina and the "camp followers". She would not like them harassing her about where her place is in the fleet. It's enough to make her just a little bit irritable at times, as well as a little bit lonely.
@tracker: Your character profile reminds me of what happened to the USS Cole.
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Post by Evangeline on May 12, 2007 16:55:18 GMT -5
Another thing... the aircraft carrier. One would have to be the right size and build, have enough power, and then be willing to undergo drastic reconstruction inside and out, to to the point that not much of the original being can be seen. After that, they wouldn't be able to have a normal life again. One would have to have an almost religious commitment to the job to undergo all that.
And the aircraft are another story... they'd be living cheek-by-jowl on the hangar deck when not about to work, constantly in each others' faces. They'd better get along REAL well!
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Post by ebonyviper on May 12, 2007 17:08:28 GMT -5
I think that would be how it goes then. The aircraft carrier would be practically married to his career. Although, I'm not real sure what that's going to do with his family life, if he has one at all.
And about the aircraft themselves? I could see some conflict right there.
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Post by Evangeline on May 12, 2007 17:17:44 GMT -5
I could see an aircraft carrier's life as being the ultimate sacrifice - any prospect of a family life would be over. They would have to have almost a "warrior monk" mentality.
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Post by ebonyviper on May 12, 2007 17:23:39 GMT -5
Or perhaps the aircraft carrier could be like the Japanese Samarai, who fully devote their whole lives to their emperor and their country. Maybe they would be built instead of having going through it the natural way to be able to keep their numbers up.
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Post by Evangeline on May 12, 2007 18:57:17 GMT -5
Since there are only a handful of supercarriers at any time, I could see the forces selecting one while they are still very young and beginning modifications, since they'd have to be started while the ship was still growing.
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Post by ebonyviper on May 12, 2007 20:40:15 GMT -5
Okay, I can sorta see that happening with carriers at that young of age. Maybe they start the modifications once they learn how to float like the adults.
And now, about the conflict that could flare up once the fleet reaches the Molucca Straits... I'm still thinking on that one. Maybe they are a purist terrorist group bent on changing the entire world based entirely on their beliefs and rules...
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Post by Evangeline on May 12, 2007 21:10:05 GMT -5
Heh, sounds a bit like terrorist fundies in the real world. I think I'm going to make one of my aircraft characters an F-14/Harrier mix. He's kind of crushing on this purebred F-22 girl who's based on the same ship, but despite the fact that they live in very close quarters (privacy is not an issue with aircraft like it is with cars), it seems that she hardly knows he exists.
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Post by ebonyviper on May 12, 2007 21:17:07 GMT -5
That would be an interesting relationship, if it ever develops that far. There's definately potential tension right there. Personality clashes are definately a plus here. As for me, I think I'm going to create a 'camp follower' that hate's Nerina's guts and is always harassing her whenever they meet.
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