|
Post by Kamui.EXE on Dec 5, 2006 13:18:40 GMT -5
Well.... the point behind the series of questions Kamui's asking is that events in our lives is a build up of many things and not just one single thing. So here comes the final point she's trying to make - the point is that she's asking Amber not to blame herself for anything and that it's an accumulation of things that brings them to that point.
So now that you know that, does that help any?
~Kamui.EXE
|
|
|
Post by ChibiJaime on Dec 5, 2006 13:50:12 GMT -5
It would be interesting if Doc had hidden it in his garage, perhaps as a safety net for when Ramone and Flo's twins were young so that they wouldn't go off and get into trouble trying to find this mysterious treasure.
The big question is, how to distract Doc.
|
|
|
Post by Orca on Dec 5, 2006 16:40:56 GMT -5
Just a little note as to my three characters and where they currently stand (as well as what I plan to do with them).
Fabrizio - he's, undoubtedly, the one with the most stable plan right now. The idea is for him to remain in Radiator Springs long enough to think of what he will say when he confronts Dominic upon arriving back home. Rosa's offered to go with him whenever this happens (an exact date/deadline to be decided).
Shawn - he's pretty much stuck in Radiator Springs against his will, but this new gig at Zed's will help him out of that bad mood. Whether or not he actually contracted rabies from the bite and will get sick at some point is debatable. Whether or not he ends up in a situation that results in actually making a friend is also open to discussion. I know of his brief introduction to Ebony, but she seems pretty pre-occupied.
Natalie - no real plans for her yet. She's got, what, another week or so of her sentence to carry out? If nothing pans out, I'd afford to let her go from the RP.
|
|
|
Post by Kayota on Dec 5, 2006 18:19:05 GMT -5
Okay, I know that I complained about all the despair and whatnot, but I myself like angst at least a bit. I've been thinking up Ramone grief-stories ever since I first liked the guy, but none were long enough to make into a fic. And if I tried then it failed miserably. But I think I could put them into the RP, at least one of them, as I'm extremely... well, bored. I haven't had much to do for days.
I thought perhaps he could wreck or something of the like, or maybe, my most recent one because of the flu crap going around in my town, get sick. Any ideas, folks? :\
This is why I need to get a life. XD
Of course, I could always just get ignored as usually happens and forget doing anything significant with the sole character that I most often play.
|
|
|
Post by Evangeline on Dec 5, 2006 19:00:54 GMT -5
Maybe Ramone gets a big commission from somewhere, to do a mural or something.
|
|
|
Post by Kayota on Dec 5, 2006 19:01:41 GMT -5
THat would be cool too. ^_^ And it doesn't involve angst. XD
|
|
|
Post by ebonyviper on Dec 5, 2006 19:38:05 GMT -5
Listen, it's not that we're not helping you, but we have characters that we wish to play in the RP as well and it's hard to think up what we want them to say or do. Sometimes we just don't have any ideas at the moment. Give us a little slack.
Also, Ebony's cruising about town now, so maybe interacting with her would help. I can bring her to wherever Ramone is at. And she's the only character that I have free at the moment, besides Sapphire (whom I also not sure what to do with).
|
|
|
Post by Kayota on Dec 6, 2006 16:50:50 GMT -5
Anyone want to help me out here? If I don't figure out how the Hell to get Ramone into the plot then I'm probably going to be going all night without roleplaying. Which is not fun. So... help please? Or do you guys not care whether or not I have a char in any important plots? Sure, Ramone's not a tuner, but who gives a care? Eh? :\
|
|
|
Post by Kamui.EXE on Dec 6, 2006 17:02:03 GMT -5
I hate to say this Axel, but you've gotta have more than one character to play with. I mean I have as many as +15 characters (Not all of which are in current use) that I play around with. Yeah... I still get stuck from time to time, but I've lessened the odds of that happening by having a pool of characters I can draw from. I think if you have a pool of character you can draw from, it might make things easier for you. ^^;
~Kamui.EXE
|
|
|
Post by Kayota on Dec 6, 2006 17:05:34 GMT -5
I hate to say this Axel, but you've gotta have more than one character to play with. I mean I have as many as +15 characters (Not all of which are in current use) that I play around with. Yeah... I still get stuck from time to time, but I've lessened the odds of that happening by having a pool of characters I can draw from. I think if you have a pool of character you can draw from, it might make things easier for you. ^^; ~Kamui.EXE I'm sorry, but every time I've created a character it has not worked out in the RP. I, therefore, don't know what to do other than claim a FC, which I have done. Which doesn't seem to be working either. Maybe I should just leave...? I obviously am not capable of making and/or using a character.
|
|
|
Post by Kamui.EXE on Dec 6, 2006 17:15:00 GMT -5
Okay... maybe it's HOW you create one and introduce one. Usually, how I introduce a character is through some form of conflict or one of their quirks. For example, Shroder is an impulsive thief with a bad sense of direction. These quirks let me create a conflict or situation which brings more characters in thus allowing for an introduction. But that's a method I find that works.
Now on picking quirks, I usually pick two things that don't normally go together. As an example - Shroder may be an impulsive theif with a bit of a street attitude (He actually sleeps IN dumpsters) and he's only 15yrs BUT he's a medical genius. Yeah... stuff that doesn't normally work together but brought together in an interesting way. The next thing on picking quirks is to pick quirks that are fun and interesting. Maybe an interesting accent? Maybe this character speaks in third person all the time? Maybe this character has chronic paranoia? Or maybe something else that's a funny unique quirk. But pick something memorable and something interesting. I mean everyone remembers Shroder (And seems to love him for that matter) because of all the quirks I brough together to create him. Maybe that's a good way to go.
I hope that helps in character creation!
~Kamui.EXE
|
|
|
Post by Kayota on Dec 6, 2006 17:20:11 GMT -5
Okay... maybe it's HOW you create one and introduce one. Usually, how I introduce a character is through some form of conflict or one of their quirks. For example, Shroder is an impulsive thief with a bad sense of direction. These quirks let me create a conflict or situation which brings more characters in thus allowing for an introduction. But that's a method I find that works. Now on picking quirks, I usually pick two things that don't normally go together. As an example - Shroder may be an impulsive theif with a bit of a street attitude (He actually sleeps IN dumpsters) and he's only 15yrs BUT he's a medical genius. Yeah... stuff that doesn't normally work together but brought together in an interesting way. The next thing on picking quirks is to pick quirks that are fun and interesting. Maybe an interesting accent? Maybe this character speaks in third person all the time? Maybe this character has chronic paranoia? Or maybe something else that's a funny unique quirk. But pick something memorable and something interesting. I mean everyone remembers Shroder (And seems to love him for that matter) because of all the quirks I brough together to create him. Maybe that's a good way to go. I hope that helps in character creation! ~Kamui.EXE That made me laugh. See, I have a human character who is afraid of FEATHERS. I don't know why, he just is. And his wife once attempted to tickle him with a feather unknowingly and he threatened to slap her. Lmfao... anyway. I don't know how to create a situation that would work to bring a character in... Can you maybe help me out there? I already have a bit of a character forming in my mind now. Courtesy of a Beatles song...
|
|
|
Post by Kamui.EXE on Dec 6, 2006 17:43:31 GMT -5
Okay.... this is why I have a GURPS handguide with me to help with some of the quirks. So here's a few good quirk mixes:
- A fear of feathers is a good one. It's a silly fear that you can have fun with - Paranoia is also a lot of fun. It allows your characters to suddenly react in silly and outragous ways. For instance, if you sneak up on Shroder, he yelps and says "I DIDN' DO NOTHIN'! I SWE'R!" This comes from years of being on the run and pickpocketing - Fear of caution pylons (With the Cozy Cone there and kids playing in the cones, do you know how much fun you can have? XD ) - Odd occupation combinations. Who would have thought a pickpocket is a talented doctor at age 15? - Creepyness levels. Creepy is a LOT of fun! For instance, what if you had a character that slept with their eyes open or something? - Bending the rules! I have a 17yrs character who's Scottish and has a huge thing with underage drinking (She drinks like a fish!) It jumps out at you because it goes against conventional thinking. Don't be afraid to go against the grain! Some of my best characters are totally against the grain making them memorable. - Weird fears. You fear of feathers is funny and you can have your character totally over react. Another fear I like playing around with is the fear of doctors... like what Kamui has.
Anyways, those are a few off the top of my head. I hope that helps you!
~Kamui.EXE
|
|
|
Post by Kayota on Dec 6, 2006 17:48:57 GMT -5
Okay.... this is why I have a GURPS handguide with me to help with some of the quirks. So here's a few good quirk mixes: - A fear of feathers is a good one. It's a silly fear that you can have fun with - Paranoia is also a lot of fun. It allows your characters to suddenly react in silly and outragous ways. For instance, if you sneak up on Shroder, he yelps and says "I DIDN' DO NOTHIN'! I SWE'R!" This comes from years of being on the run and pickpocketing - Fear of caution pylons (With the Cozy Cone there and kids playing in the cones, do you know how much fun you can have? XD ) - Odd occupation combinations. Who would have thought a pickpocket is a talented doctor at age 15? - Creepyness levels. Creepy is a LOT of fun! For instance, what if you had a character that slept with their eyes open or something? - Bending the rules! I have a 17yrs character who's Scottish and has a huge thing with underage drinking (She drinks like a fish!) It jumps out at you because it goes against conventional thinking. Don't be afraid to go against the grain! Some of my best characters are totally against the grain making them memorable. - Weird fears. You fear of feathers is funny and you can have your character totally over react. Another fear I like playing around with is the fear of doctors... like what Kamui has. Anyways, those are a few off the top of my head. I hope that helps you! ~Kamui.EXE Wow, that does help! ^_^ I PM'ed you... Okay, my character so far: I'm looking for an ATTRACTIVE '83 model and failing... Beyond that I have no clue where I'm going with her. Ah well. *thinks* I find it hard to think while you're doing Social Studies homework. Oh yeah, earlier today I saw a really weird garbage truck and I'm like 'WTF is THAT?' and then I'm like 'What if I had a garbage truck... character...?' I trashed that idea, of course. XD Gotta think...
|
|
|
Post by Evangeline on Dec 7, 2006 21:21:06 GMT -5
OK... Now that we have the other chest up, how can we unstick our chars? I admit I'm kinda slow tonight because I'm busy inking, and I was wondering what the new chest's contents could be, and how our chars could relate to that. I had this wild-hair loopy idea that the contents are old, inscribed tablets. This would have a significance beyond just coins or some other kind of conventional treasure.
|
|