Post by Thunder McQueen on Apr 23, 2007 20:48:29 GMT -5
Autobot Ratchet: AUTOBOT RATCHET is devoted to saving life, no matter what form it takes, and no matter whose it is. Every AUTOBOT has had his Spark preserved at least once by him, and more than one DECEPTICON has opened his optical sensors after a mortal blow only to find AUTOBOT RATCHET welding shut the final incision. He joined up with OPTIMUS PRIME not because he wanted to be a soldier, but because he believed the AUTOBOTS presented the last, best hope of preserving life in the Universe against the evil of the DECEPTICONS. STRENGTH 4 INTELLIGENCE 9 SPEED 6 ENDURANCE 9 RANK 5 COURAGE 10 FIREPOWER 3 SKILL 10
Autobot Jazz: If its worth doing, its worth doing with style, thinks AUTOBOT JAZZ. The coolest of the AUTOBOTS, he rolls into battle against the DECEPTICONS with slick moves and a banging sound system. There's no limit to his courage, and nothing he won't do in defense of Earth and the AllSpark. Drawing his blade, he prepares to bring to bring the fight up close and personal with MEGATRON and his evil metal soldiers. STRENGTH 6 INTELLIGENCE 6 SPEED 9 ENDURANCE 7 RANK 8 COURAGE 9 FIREPOWER 6 SKILL 5
Barricade: Barricade is a born liar. The greatest thrill in his life is knowing people trust him because of the human decorations on his door panels.The look of betrayal they get is when they realize what they're dealing with is as sweet as candy. The only thing he likes better is chasing down AUTOBOTS and breaking them into pieces with his crushing hands. STRENGTH 8 INTELLIGENCE 5 SPEED 8 ENDURANCE 6 RANK 5 COURAGE 5 FIREPOWER 5 SKILL 4
Decepticon Brawl: DECEPTICON BRAWL is built for one thing, and one thing alone- Destruction. His programing has been gripped for as long as he can remember by a rage so deep and so hot that he feels little else. The only thing that allows him a few moments of happiness is the fury of combat. There is nothing so sweet to him as the thunderous noise of his shells bursting against the armor of a faltering AUTOBOT. STRENGTH 8 INTELLIGENCE 3 SPEED 3 ENDURANCE 9 RANK 5 COURAGE 9 FIREPOWER 9 SKILL 3
Wreckage: Just as DECEPTICON BRAWL is the hot-blooded, indiscriminate destroyer among the DECEPTICONS, WRECKAGE is the stone-cold fighter. Through he is as capable as any DECEPTICON of wholesome destruction, he carries twin blades for a reason. That is, he lives to hear the shriek of metal on metal as his swords tear through AUTOBOT armor, and the sparkling sizzle of shorting electronics as wires and conduits are severed. STRENGTH 7 INTELLIGENCE 6 SPEED 4 ENDURANCE 9 RANK 6 COURAGE 7 FIREPOWER 6 SKILL 7
Ironhide: AUTOBOT weapon specialist and old-fashioned warrior IRONHIDE is the big stick that backs up the soft steps of OPTIMUS PRIME. Paint scarred and chrome chipped by shrapnel from a hundred battles, he is the oldest of the AUTOBOTS. His right hip is a mass of bypasses and temporary solutions, his power core and timing system are irregular, his idle is set way too high; but his optics are the sharpest on CYBERTRON, and his cannon arm is as steady as ever. OPTIMUS PRIME relies on him for tactical advice and a cool head. As long as they keep making missiles compatible with his cannons, he'll keep fighting, until every last DECEPTICON is a smoldering wreck. STRENGTH 7 INTELLIGENCE 6 SPEED 5 ENDURANCE 9 RANK 8 COURAGE 9 FIREPOWER 6 SKILL 5
Protoform Starscream: One of the most dangerous creatures in the galaxy, STARSCREAM commands the DECEPTICON search for the AllSpark while MEGATRON is missing. Streaking towards Earth, he reshapes his body, morphing his metal skin into a protective shell that glows and sparks as he makes his fiery descent. On Earth, he will scan a disguise and modify his protoform into an Earth fighter jet form that will allow him to achieve his goal: the total destruction of the AUTOBOTS. STRENGTH 6 INTELLIGENCE 9 SPEED 10 ENDURANCE 7 RANK 8 COURAGE 4 FIREPOWER 7 SKILL 9
Protoform Optimus Prime: Summoned by a signal from one of his bravest warriors, OPTIMUS PRIME thunders down through the space above Earth and races into battle, his protoform body tracing a fiery path across the sky. Most powerful among the AUTOBOTS, he is dedicated to the recovery of the Allspark and the protection of both the humans on Earth and his own people back on CYBERTRON. Scanning an Earth truck, he morphs into a form that will allow him to hide until the time comes for him to enter battle against MEGATRON! STRENGTH 10 INTELLIGENCE 10 SPEED 7 ENDURANCE 10 RANK 10 COURAGE 10 FIREPOWER 10 SKILL 9
Swindle: SWINDLE is just one of many DECEPTICONS brought to Earth by MEGATRON to cause as much trouble as possible for the AUTOBOTS. He is not a great fighter but, he makes up for it in the amount of pleasure he takes in blowing stuff up. His extending torso cannon fires explosive rounds, and he leaps around like a madman, firing randomly in a fight. Battling SWINDLE is like battling a crazy bundle of living dynamite! STRENGTH 6 INTELLIGENCE 1 SPEED 8 ENDURANCE 6 RANK 2 COURAGE 5 FIREPOWER 9 SKILL 3
Bonecrusher: BONECRUSHER hates everything, and what BONECRUSHER hates, he destroys. He hates this planet, and all its inhabitants. He hates the AUTOBOTS for getting in his way. He even hates MEGATRON and the other DECEPTICONS; the only reason he stays with them is because MEGATRON scares him. BONECRUSHER lives for the day when he's the only one left standing atop a pile of smoking rubble and shattered robots. STRENGTH 9 INTELLIGENCE 5 SPEED 5 ENDURANCE 10 RANK 6 COURAGE 8 FIREPOWER 7 SKILL 5
Blackout: BLACKOUT is the largest of the DECEPTICONS. Most often seen looking silently over the right shoulder of Megatron. He is his leaders hound. He pursues any target he is given with relentless efficiency, allowing nothing to stop him on his task. Those who defy him beware his rage knows no bounds. He will fill the air with fire and burn the land clear to take his revenge. Paired with his minion SCORPONOK. He is a dangerous and deadly foe. STRENGTH 8 INTELLIGENCE 6 SPEED 8 ENDURANCE 7 RANK 7 COURAGE 5 FIREPOWER 9 SKILL 5
Megatron: MEGATRON was made a monster from the very day he first came online. His eye has been on a single goal-The domination of the universe. More then any of the other TRANSFORMERS he is a true robot, knowing no pain, pleasure, or passion except that which leads him to his destiny. To him, other beings are simply tools to be used until they are broken. Those that serve him well and long may find themselves rewarded, but the moment they fail, they will be discarded. Lying frozen for centuries has left him only that much more determined. He will be victorious, and those in his way: little more than steeping stones on his path to conquest. STRENGTH 10 INTELLIGENCE 10 SPEED 10 ENDURANCE 10 RANK 10 COURAGE 9 FIREPOWER 10 SKILL 9
Bumblebee: Sent to Earth by OPTIMUS PRIME ahead of the other AUTOBOTS, this tough robot’s job is to do what he does best: gather information, find the keeper of the secrets of the AllSpark and remain hidden. BUMBLEBEE works best in silence and solitude, acting as an unseen guardian over his assigned target. Don’t let the fact that he likes to remain hidden fool you though – when it comes to a fight, he rushes in, both plasma cannons blazing! STRENGTH 6 INTELLIGENCE 8 SPEED 6 ENDURANCE 5 RANK 5 COURAGE 10 FIREPOWER 3 SKILL 9
Optimus Prime: For thousands of years, OPTIMUS PRIME and his AUTOBOTS have traveled through space in search of the AllSpark. For all that time, the AUTOBOT leader has held one goal in mind – to protect the universe from the evil of MEGATRON. For this massive, metal warrior, nothing is more important than freedom; he will sacrifice all for its preservation. He has fought for centuries, modifying his body into an unstoppable war machine, preparing for that day he knows is coming when he and MEGATRON meet for one final battle! STRENGTH 10 INTELLIGENCE 10 SPEED 7 ENDURANCE 10 RANK 10 COURAGE 10 FIREPOWER 10 SKILL 9
Spy Shot 6: Spy Shot 6 doesn't talk a lot, preferring to remain in camera mode as an observer in the background. It's probably from year of spying on the Decepticon. He's got a perfect memory, able to produce a description of anything he's ever seen or heard. He prefers not to fight, when it comes down to it, he can fire focused beams of laser-intensity light through his lens. STRENGTH 6 INTELLIGENCE 9 SPEED 4 ENDURANCE 7 RANK 6 COURAGE 10 FIREPOWER 5 SKILL 6
Power Up VT6: As dangerous as he is slick looking, POWER UP VT6 is a master of manipulation. Able to connect to any data source within range, he specializes in deleting important information. Few DECEPTICONS are as frustrating to have around. Be careful when interacting with him; special receptors in his screen can scramble your brain right through your eyeballs. STRENGTH 10 INTELLIGENCE 6 SPEED 8 ENDURANCE 7 RANK 6 COURAGE 6 FIREPOWER 5 SKILL 7
Longarm: LONGARM just wants to help. Whether it's hauling a stuck car out of a ditch or providing covering fire for a flanking action. As long as he's providing assistance to others you'll see a big grin on his face. That is, at all, what being an AUTOBOT is all about - helping, saving, protecting. He just doesn't get the DECEPTICONS. They all seem so selfish. It make to him why anyone would want to live like that. It would be so sad trying to be mean all the time. STRENGTH 8 INTELLIGENCE 4 SPEED 5 ENDURANCE 9 RANK 4 COURAGE 8 FIREPOWER 8 SKILL 6
Bumblebee Concept: Before he came to Earth, BUMBLEBEE could have cared less about his appearance. As long as his alternate mode kept him hidden, and protected his plasma cannon from the weather, he was content. But now, on Earth, he has found friendship for the first time he can remember, in the person of Sam Witwicky. At Sam's urging, he scans a sweet new vehicle form. Now, he's still ready to the end against the DECEPTICONS, but he sure hopes nothing too bad happens to his paint job. STRENGTH 6 INTELLIGENCE 8 SPEED 6 ENDURANCE 5 RANK 5 COURAGE 10 FIREPOWER 3 SKILL 9
Arcee: ARCEE is a born hunter. Before joining the AUTOBOTS, she passed her time tracking turbofoxes on CYBERTRON with some of the other speedsters, taking great pride in approaching as close as she could to them, quickly and silently, before tagging them with her bow. She brought those skills with her on Earth, where she passes the days stalking unsuspecting DECEPTICONS until she draws close enough to strike. STRENGTH 8 INTELLIGENCE 6 SPEED 8 ENDURANCE 5 RANK 5 COURAGE 7 FIREPOWER 7 SKILL 9
Dropkick: DROPKICK didn't want to come to Earth, but MEGATRON made him. He'd rather stay home on CYBERTRON, sitting in the dark and being angry, but MEGATRON has him hauling materials all over this lame planet. He doesn't even know why the AllSpark is so important, or why the AUTOBOTS need to be getting in his way all the time. He just wishes everyone would just leave him alone. Still, while he's there, he might as well blow some stuff up.That's always fun. STRENGTH 6 INTELLIGENCE 4 SPEED 6 ENDURANCE 9 RANK 3 COURAGE 5 FIREPOWER 5 SKILL 4
Final Battle Jazz: As mechanical beings, most TRANSFORMERS can take an amazing amount of damage and still operate at peak efficiency. AUTOBOT JAZZ is no exception. Battered and blasted, he's still ready to bring the fight to the DECEPTICONS, and keep pounding away at the evil robots until either he or they are destroyed. He is still a force to be reckoned with, equipped as he is with a powerful new weapon that fires bladed crescents of elemental energy sharp enough to slice through solid titanium. STRENGTH 6 INTELLIGENCE 6 SPEED 9 ENDURANCE 7 RANK 8 COURAGE 9 FIREPOWER 6 SKILL 5
Payload: Two things are crucial to maintaining the DECEPTICON cause and the hunt for the AllSpark – energy and currency. Energy powers weapons and combat systems, and money allows the DECEPTICONS to purchase modifications and integrate them into their bodies. PAYLOAD is tasked with seeing that DECEPTICON forces in need of either commodity get it on time and in full. He's armored and armed to plow through or destroy any AUTOBOTS that get in his way, and fast enough to outrun almost anything on the road. STRENGTH 8 INTELLIGENCE 5 SPEED 7 ENDURANCE 10 RANK 7 COURAGE 9 FIREPOWER 8 SKILL 5
Dreadwing: DREADWING isn't terribly intelligent, so no one's certain where he got the teleportation technology that allows him to warp up to two and a half miles instantly. He sure didn't invent it and no one else has it, so he must have stolen it, which makes sense. He is, after all, a born thief. Sneaky and greedy, he pranks and steals from his fellow DECEPTICONS as often as the AUTOBOTS. No one likes him, so he spends most of his time alone, plotting grand schemes and spiking other robots' gas tanks with sugar. STRENGTH 8 INTELLIGENCE 4 SPEED 10 ENDURANCE 5 RANK 4 COURAGE 4 FIREPOWER 7 SKILL 6
Rescue Ratchet: Vanity is not a fault from which AUTOBOT RATCHET typically suffers. He is more concerned with saving the lives of his fellow AUTOBOTS than with what they think about him. He’s never paid much attention to the decorations adorning his vehicle mode. However, after discovering the tendency for human rescue vehicles to be decorated in certain ways, he started paying more attention to his appearance. His new paint job helps him fit in, and allows him to help more humans and AUTOBOTS than ever before. Plus, these new decorations just seem more natural somehow. STRENGTH 4 INTELLIGENCE 9 SPEED 6 ENDURANCE 9 RANK 5 COURAGE 10 FIREBLAST 3 SKILL 10
Thundercracker: THUNDERCRACKER lives on fear. Special materials in his vehicle body allow him to emit controlled sonic detonations that can be heard 200 miles away. Cruising along at Mach 6, he wants his enemies to hear him before they see him. He wants them to know he’s coming, and cower in fear at their impending doom. Not as devoted to the recovery of the AllSpark as the other DECEPTICON, he stays with MEGATRON because the evil leader allows him to indulge his chaotic tendencies.
Meantime: MEANTIME is one of the most powerful of the REAL GEAR ROBOTS. It’s just too bad he uses his powers for nothing but trouble. He can speed up, stop and even reverse time up to ten minutes. Rather than using his powers to make chores or homework go by faster, though, he likes to hang out at skate parks, where he speeds time up to cause huge wipe outs, then reverse it so he can watch the accidents again.
Zoom Out 25X: ZOOM OUT 25X is inhumanly patient. He’ll wait for days or weeks in his camera mode without moving or making a sound, just to get the perfect shot of you doing something you shouldn’t. Then, using his editing features, he’ll alter the video to be as embarrassing as possible. He doesn’t do this because it’s his mission or anything – he just likes to cause trouble.
Booster X10: BOOSTER X10 is a mean-spirited trickster with a talent for toying with people. Sophisticated hypersonics allow him to distort any audio signal, even simple speech. His favorite trick is to wait in his victim’s pocket and alter incoming sounds to cause accidents and arguments. He loves seeing how much trouble he can cause just by changing the sound of a word here, or making a racing ambulance sound like a barking dog.
Clocker: Before the war for the AllSpark began, CLOCKER was a professional racer on CYBERTRON. His speed and skill dazzled millions of fans, and for a while, he seemed unbeatable. He was on top of the world. Then war came, and there were suddenly no more races to run. He turned his skills to finding the AllSpark, stopping the DECEPTICONS, and bringing peace to CYBERTRON. He dreams of the day the war ends, and he can race again alongside his AUTOBOT friends with no limits on how far or fast he can go.
Air Raid: CYBERTRON has laws, and the DECEPTICONS have broken almost all of them. It makes AIR RAID sick just thinking about it. Respect for the law is what separates sentient creatures from simple drones. The DECEPTICONS make a mockery of themselves and their fellow robots by their disregard for the law. Not for much longer, though, if AIR RAID has anything to say about it. He's spent centuries hunting the worst DECEPTICON criminals from one end of the galaxy to the other, and he's not stopping until every last one is caught and punished.
Arcee Scout-class: A fast, aggressive warrior, ARCEE is one of the most dangerous AUTOBOTS, despite her comparatively small size. She believes without question that the DECEPTICONS must be stopped at all costs. That belief, combined with the combat training she received from IRONHIDE make her a pure warrior, a creature of speed and sudden action, striking the DECEPTICONS whenever she can and fading away into the depths of space.
Elita One: As the first of the female TRANSFORMERS robots, ELITA-ONE gets a lot of attention, and loves every minute of it. It isn't just her incredible handling, or her fast idle that gets the attention either. She's a cunning fighter, and one of the best marksmen among the AUTOBOTS, able to blast Scraplets off a DECEPTICON at more than four miles. At short range, she's just as effective, generating an attraction field that can cause unshielded robots to overheat almost instantly.
Hardtop: As an elite tracker and spy for the DECEPTICONS, HARDTOP has come into conflict again and again with AUTOBOT spy BUMBLEBEE. What began as a professional rivalry defined by the limits of their allegiances on opposite sides of a war became a full-fledged vendetta over the years. The two robots have played a punishing game of cat and mouse across the breadth of the galaxy; it is a little known fact that it was a shot fired by HARDTOP that took away his AUTOBOT enemy's ability to speak without pain. STRENGTH 5 INTELLIGENCE 6 SPEED 6 ENDURANCE 7 RANK 4 COURAGE 4 FIREPOWER 6 SKILL 7
High Score 100: HIGH SCORE 100 has been made into a master martial artist by years of watching some of the most dangerous fighters in the known universe try their skill against one another. By careful observation, and copying their moves over and over again, he has reached a level of fighting skill previously unheard of among TRANSFORMERS. If you are patient, and willing to learn, he will teach what he knows, but be warned: the path to ultimate power is fraught with hazards. STRENGTH 8 INTELLIGENCE 7 SPEED 5 ENDURANCE 8 RANK 4 COURAGE 8 FIREPOWER 6 SKILL 10
G1 Jazz: During the long process of being rebuilt by AUTOBOT RATCHET, there was a lot of time to think. AUTOBOT JAZZ digs his Earth vehicle form, but the silver paint job had always left something to be desire. It got scratched too easily, for one thing, and dust stuck to it like cyberflies on old oil. Also, it wasn't nearly eye-catching enough. Just because he's supposed to be in disguise doesn't mean he can't be noticed. With help from BUMBLEBEE and AUTOBOT RATCHET, he picked this color scheme as the one most likely to get him appreciative looks from all the humans he passes on the freeway. STRENGTH 6 INTELLIGENCE 6 SPEED 9 ENDURANCE 7 RANK 8 COURAGE 9 FIREPOWER 6 SKILL 5
Longview: LONGVIEW is impossible to surprise. It's not only because his vision is so incredible either; thanks to highly sophisticated quantum processors he can predict every possible outcome of any action within seconds. If he can see you, he knows what you're going to do even before you do. It's his job to keep an eye on the DECEPTICONS and let OPTIMUS PRIME and the others know what they're planning.
Night Beat 7: Most of the other REAL GEAR ROBOTS focus on covering their tracks, but NIGHT BEAT 7 makes it his job to expose them to the light. Using sophisticated reality-search software, he constantly scans the world around him for evidence that a DECEPTICON has been at work. He's trained in finding the most obscure evidence from the faint time particle trail left by MEANTIME, to the sonic leftovers of the mischievous BOOSTER X10.
Scorponok: Scorponok is barely what the other TRANSFORMERS would even call alive. His core programming is only a tiny bit more complex than pure instinct. In most things, he acts almost entirely as an animal. He never speaks, and lives only to hunt and destroy. Unlike most of his fellow robots, he prefers his alternate mode with its energized stinger and drill-claws, to his robot mode. Capable of burrowing through solid earth at nearly eighty miles per hour, he can be a terrifying opponent as he springs suddenly upon his target in a shower of dirt from the ground. STRENGTH 5 INTELLIGENCE 2 SPEED 6 ENDURANCE 8 RANK 3 COURAGE 6 FIREPOWER 5 SKILL 3
Speed Dial 800: Your new robotic companion SPEED DIAL 800 is a hyperactive fast-talker, the sort of guy who just can't help but be friendly to everyone. Superior hypersonics allow him to piggyback a signal on local wireless connections in order to transmit sensitive info to his allies. Be sure you've got a lot of time if you go online at night though; he's sure to text you with a lot to say.
G1 Starscream: Sole survivor of the catastrophic battle that destroyed the other DECEPTICONS, STARSCREAM fled into the vast and cloudy skies of Earth, away from the searching eyes of the AUTOBOTS. His alien skin totally transparent to the primitive sensing technologies of humanity's armies, it was easy for him to find a place to hide. Altering his exterior was a simple matter, and made it even easier to hide from his enemies. With MEGATRON gone, and the AllSpark lost, he waits, and plots, and plans for a future in which he rises at the head of a mighty DECEPTICON army to reclaim all that his former leader lost. STRENGTH 8 INTELLIGENCE 4 SPEED 10 ENDURANCE 7 RANK 9 COURAGE 5 FIREPOWER 8 SKILL 8
Starscream: Leading the hunt for the Allspark during the absence of MEGATRON on Earth has given STARSCREAM a taste for command. He has experienced firsthand the brutality that allows MEGATRON to maintain control over his DECEPTICON legions. It is a style of leadership that STARSCREAM takes with gusto, punishing disobedience without mercy and rewarding sucess only with a narrowed eye and threatening gesture. He craves ultimate control, and looks forward to the day when MEGATRON makes the mistakes that allows STARSCREAM the opportunity to slip a jagged shard of steel between his processor clusters. STRENGTH 8 INTELLIGENCE 4 SPEED 10 ENDURANCE 7 RANK 9 COURAGE 5 FIREPOWER 8 SKILL 8
Strong Arm: STRONG ARM would rather work than fight, just like his friend SIGNAL FLARE. He is an electronics and physics genius who builds weapons and other gear for the AUTOBOTS. Good natured and friendly, he always has a joke for any situation, and keeps up a constant stream of conversation while he works, either with other robots in the room, or with his voice-activated computer. He may not charge into battle all that often, but as the guy who keeps their gear in good order, he's seen as invaluable by the other AUTOBOTS.
Signal Flare: Wired more for hard work than the heat of combat, SIGNAL FLARE prefers to remain hidden in the background, rather than on the front lines with OPTIMUS PRIME. On Earth, he stays in his vehicle mode and works secretly with humans to construct buildings capable of resisting even the mighty weapons of the TRANSFORMERS. When duty calls, however, he uses his powerful radar dish to transmit information between hidden AUTOBOT cells in preparation for the coming battle over the AllSpark. STRENGTH 8 INTELLIGENCE 9 SPEED 4 ENDURANCE 7 RANK 5 COURAGE 5 FIREPOWER 5 SKILL 9
Skyblast: A young aerial daredevil with a talent for painting complex designs in the sky using only his exhaust smoke, SKYBLAST is looked on with awe by DECEPTICON and AUTOBOT alike. No other flyer among either army is capable of the intricate maneuvers that are this robot's specialty. He is friends with few others, preferring to spend his time alone in the sky he loves. In addition to his incredible skill as a pilot, he wields a powerful electro-discharge cannon in combat that is capable of knocking other flyers out of the air with one shot.
Leader-Class Decepticon Brawl: DECEPTICON BRAWL lives to blow stuff up. Big and mean, he's only happy when his face is being warmed by the heat of explosions. He serves his leader - the evil MEGATRON - without question, and he will destroy anything that gets in his way. His least favorite thing about the AUTOBOTS is that there just aren't enough of them left to pound with a double blast from his shoulder cannons. STRENGTH 8 INTELLIGENCE 3 SPEED 3 ENDURANCE 9 RANK 5 COURAGE 9 FIREPOWER 9 SKILL 3
well i saw it last night. loved it... but have 2 minor niggles. 1. okay, now it's set in america - as all films are... (aliens must really hate you lot... really), but... can't there have been at least one non-american car in it? i mean for a film effectively promoting inter-planetary peace, it seems a bit xenophobic(or whatever the correct term'd be). 2. Jazz is meant to be the fast one... now, dont get me wrong, the Solsitce is a lovely car, but it's underpowered and too heavy.
Post by dynamicequilibrium on Sept 11, 2007 14:38:27 GMT -5
okay, now it's set in america - as all films are... (aliens must really hate you lot... really), but... can't there have been at least one non-american car in it? i mean for a film effectively promoting inter-planetary peace, it seems a bit xenophobic(or whatever the correct term'd be).
I know, right? We really are egocentric and dumb like that I'm regularly bugged by the annoying, self-centred stuff that we do. Because, we just don't care, unfortunately.