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Post by ebonyviper on Oct 23, 2007 18:52:30 GMT -5
This was my idea in the first place and I'd like this Space Opera to be an adventure and where people can actually enjoy and not have to be weighed down with technical jargon that they probably wouldn't get anyway, which would cause them to lose interest. There are people here with not that much knowledge of stuff like FTL drives and nuclear fission.
But, what I'm looking for is a plotline for this if this becomes an RP.
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Post by elizar on Oct 23, 2007 19:16:26 GMT -5
Now who said the technobabble was to be the front all the time? People with limited knowledge of space technology can enjoy watching Star Trek, Star Wars and Firefly. Heck, the most complex of those was Star Trek, and that is watchable by most. You can watch the movies and episodes without being overwhelmed. Even when there was technobabble, it was translated to English shortly after, I think the most frequent was 'reverse the polarity' type of translation.
It is just possible to say that it takes a week or so to get from one colony to the next if we do it expansionist way (Firefly for example). Explorer way is simply rotationary spaceship with ramjets, and poof, done deal.
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Post by ebonyviper on Oct 23, 2007 19:39:14 GMT -5
Never was interested in Star Wars, Star Trek, or Firefly. I was mostly into Farscape (that introduced travel through wormholes and such) and anime sci-fi, like Outlaw Star and Cowboy Bebop. But all personal preferences aside, the already-stated FTL theory in the previous posts could be used... if someone explains the Amber 'verse to me. I never heard of it. Is it from a novel or something?
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Post by elizar on Oct 23, 2007 19:42:36 GMT -5
Got to ask Eva about that. I do know it is from a novel, but I have not read it.
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Post by Evangeline on Oct 23, 2007 20:22:27 GMT -5
The Chronicles of Amber, by Roger Zelazny, exists at the trojan point where sci-fi meets fantasy and can't be rigidly pigeonholed into either genre. It started the modern trend towards multi-part series in these genres and of subjecting magic to logical and systematic rules. What we are dealing with in this case is interdimensional travel by people of royal Amberite blood who have "walked the pattern" in the dungeons of their home castle, which is the minimum requirement to attain that capability. It's a different animal from straight SF. What we are discussing here sounds like the "jaunt" capability in a book by Alfred Bester, The Stars My Destination. This book, published in 1956, was a precursor of the later work of Phillip K. Dick and William Gibson and anticipated the "cyberpunk" phenomenon of later decades. en.wikipedia.org/wiki/The_Stars_My_Destination"Jaunting" of course being space travel by psychic or similarly based means.
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Post by ebonyviper on Oct 23, 2007 20:49:35 GMT -5
I don't really see how that's going to work as an FTL drive and I'm hoping to keep the process mechanical. The link made no sense either, just a rambling storyplot of the book. I really don't want anything magical to do with the process.
I would prefer what the type of FTL that's seen in Outlaw Star.
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Post by elizar on Oct 24, 2007 7:29:38 GMT -5
Since the link you provided has no info about the FTL of the Outlaw Star verse, do you think you can give a slight crash course about it like I gave crash course about my created FTL?
I am now tempted to well, go back to the idea of colony/exploration ship Eva proposed, or go the Firefly way. The Firefly way, named after the series, is simply to know there is FTL, but not a lot is said about it at all. Ignore then the movie Serenity because their explanation is silly when considering 'looking at the edge and go mad' that was brought up about Reavers in Firefly.
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Post by ebonyviper on Oct 24, 2007 11:53:03 GMT -5
I really don't wish to argue about this, but here's a description of how the FTL drive on Outlaw Star works: Dragonite is the substance by which faster than light transport is possible. Originally found in a meteorite that crashed into a desert in China, dragonite allowed the initial development of a FTL drive, and spurred on the subsequent expansion into the galaxy, in a manner similar to the California Gold Rush. It seems that, when activated in a particular way, dragonite releases a vast quantity of energy which allows the FTL drive to do its thing. Link here: everything2.com/index.pl?node=DragoniteAlso: In Outlaw Star, as a clever nod to science fiction's past, the "sub-ether" drive is powered by a "Munchausen reactor". This is a type of jump drive.
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Post by elizar on Oct 24, 2007 12:26:58 GMT -5
Sorry if you thought I was going to argue about this, I just like to know the options that are put forth. Though I have done some veiled arguments that were overlooked by some if not all, this is not the case. I look at this as a discussion.
Ah, a Holy Grail of the periodic table. Basically a new element which has not been discovered, fits in the periodic table, and has uses. It is hard not to find a sci-fi that does not have one.
So we got three ideas of transport. Either the exploration/colony, FTL (which is either Outlaw or the one I brought up) or the Firefly way, which is FTL but never expanded on. Got to get Eva's opinion on this.
Then there is this Magic: The Gathering idea. Sorry, my nerd got out, wont happen again.
Then there is this Magic and Demons. It is more open to other players, and can prove a useful crash course for others for future RPs, since everyone and their pets can cast magic in this place. It can help us define better how magic works in this settings. I have been slightly imposing, or rather imposing a lot in the SA. It is better idea to have if we want several players, but then plots can come out for them all. TT suffered from encroachment from several plots, but I don't know if it is really controllable with so many characters and players who want the spotlight for a moment. But still, if we want players, this is the way we can go.
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Post by ebonyviper on Oct 24, 2007 12:37:39 GMT -5
Maybe all three theories can be used in some way, but the simpler the better. But I agree that we need Eva's opinion on this.
And the magic idea can be discussed if more people are interested in playing. Magic seems to be a big thing here.
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Post by Insane Pirate Dragon on Oct 24, 2007 13:37:07 GMT -5
I'm interested in it, but we all have different theories on how magic works. Mine is sort of a mix of Gargoyles/Dr. Strange theories (geek alert).
Sorcery is accepting the unaccepted. They use matter and matter is energy that is around everything, and sorcery is wielding that energy. Like manipulating the energy from the earth lets them use elements like rocks and vines and so on with other elements. That energy is also what some electronics could work on as well. Beginning users need incantations to help learn how to manipulate these energies mentally until they no longer need the incantations.
Which is why my users can't manipulate electronics (Which is why they explode if they get to angry the electronics would fizzle in and out and why Phoenix can't have a inner cell system, the energies don't agree that well with her magic). SO they can be contained by electronical means.
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Post by ebonyviper on Oct 24, 2007 13:53:40 GMT -5
My theory on magic is related to that of Shamanic Princess and Sailor Moon. Yep, anime freak. And as for the Space Opera, I found a very tentative plotline (okay, it's from Outlaw Star): everything2.com/index.pl?node_id=1424260
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Post by elizar on Oct 24, 2007 14:12:59 GMT -5
I wanted to leave the plots for the Space Opera for a while until we have figured out what settings we use. I am now again more leaning towards the colony/exploration, since that offers some more character involvement and no aliens. Okay, I admit, I don't like aliens in written form, only visual. I like Firefly more than any sci-fi because it has no aliens. Reavers are just mad humans.
The reason for the plot delay anyway is because this kind of plot would be hard to play if doing the exploration/colony thing.
As for magic. I made my own settings. Harry Pothead is not so much in my interest, Dresden Files is good, but too much about the Nevernever - And that is the only magic things I have really watched or read. Except for this forum, which can be used as an example of the chaos theory in the purest form. I'm sorry, but the magic here is gives everyone oppertunity to add their own flavor in until it becomes rather strange mess of stuff.
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Post by ebonyviper on Oct 24, 2007 14:40:06 GMT -5
It's pretty hard to come to an agreement on this. Probably best to let this cool off for awhile and switch to some other ideas. Maybe give ourselves time to figure stuff out. The space exploration/colonies idea might be a little bit too broad for me. And I can only take so much magic my mind explodes. Not literally, of course, but I do get a little bit PO'd and it is hard for me to fit any of my characters into an RP that does have that. Anyway, to switch to one of my other ideas, now I remember who came up with the European Rally RP: www.hillbillyhell.proboards103.com/index.cgi?board=rpbrainstorm&action=display&thread=1165148689
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Post by Insane Pirate Dragon on Oct 24, 2007 14:42:11 GMT -5
Maybe if we do the magic and demons Rp, there should probably be guidelines and rules like what I give mine. They can't heal themselves using their magic.
Maybe make it as a contest to test their skill than actual fighting. Like trying to get something done.
Or maybe a way to combine the theories into one that agrees with everyone's. Don't know where Eva stands on the magic with her characters.
And I don't really know much about European racing for one of those, but there's probably stuff on it that I can figure it out.
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